📋 Release notes
What's New
A running log of changes, improvements, and balance updates to Insignia.
v1.4
April 2026
Balance · UX
⚖ Balance Changes
- 🪂Airborne Major → Airborne Captain — Power reduced from 8 to 7. Airborne Captain still beats a standard Captain in direct combat.
- 🪂Airborne Lieutenant → Airborne Warrant Officer — Power reduced from 6 to 5. Airborne Warrant Officer still beats a standard Warrant Officer in direct combat.
- 💡Airborne units are now easier to outmanoeuvre with senior officers — the parachute element remains the threat, not the raw power.
🎨 Terrain Themes
- 🗺Terrain is now selected via a six-theme map picker: Classic, Standard, Jungle, Desert, Arctic, and Night — replacing the old on/off toggle.
- 🌲Jungle — dense green canopy with wide river channels.
- 🏜Desert — sandy terrain, brown highlands, blue river.
- ❄Arctic — snow and ice palette; pale blue river and mountains.
- 🌙Night — dark board with muted greens and deep blue water.
- 🔧Chosen terrain theme is now also applied during the unit placement phase so you set up on the actual battlefield.
🌑 Dark Mode
- 🌑Dark Mode added to Settings — darkens the UI chrome, panels, and sidebars.
- 🔗Enabling Dark Mode automatically switches the map to the Night terrain theme.
🔧 Engineer Rework
- 💣Remote disarm — Engineer now disarms adjacent mines without stepping onto them, similar to how Scout scanning works. The Engineer stays in place; the mine is removed.
- 🚫Engineers can no longer accidentally walk into mines — enemy mine cells are excluded from regular movement and attack options.
- 🟠Disarm targets are highlighted in orange on the board.
- 🤖Computer AI now uses remote disarm when an Engineer is adjacent to an enemy mine.
🔭 Fog of War Improvements
- ✅Combat reveal — after a battle, the surviving unit is now fully revealed to both players. Its identity is confirmed by the outcome — you no longer see generic "intel hints" for a unit you just fought.
- !Units with observed behaviour (diagonal move, long jump, survived combat) continue to show an ! intel badge — click them to read accumulated clues.
v1.3
March 2026
Major Update
🗺 Terrain System
- ⛰Mountains — impassable for all ground units. Airborne can fly over during parachute deploy.
- 🏔Hills — defending unit gains +1 power in combat.
- 🌲Forests — Scout cannot scan a unit hiding inside a forest.
- 🔀Terrain layout is procedurally generated each game — no two boards are the same.
🔭 Scout Rework
- 👁Scout mechanics — 2 moves + 1 scan per turn. Scan reveals an adjacent enemy's rank without combat.
- 🚩Scout can locate the enemy Flag but cannot capture it — send another unit to win.
- 🌲Units inside forests are hidden from Scout scans.
🎖 Army Styles
- 🪖Choose between NATO, Soviet, and PLA icon styles — independently for each player.
- 🌐Unit names follow the selected UI language across all six styles.
v1.2
February 2026
Major Update
🌐 Localisation
- 🇺🇸Full UI and unit name support for English, Russian, French, German, Chinese (Simplified), and Ukrainian.
- 🗂All rules, status messages, combat results, and intel hints translated.
🖥 UI & UX
- 📜Move log — last 50 actions shown in the side panel with player colour coding.
- ↩Undo — step back up to 10 actions per game.
- 💾Save / Load — game state persisted to browser local storage.
- 📋Unit reference panel — full roster with power, movement, and special rules.
- ⚑Enemy Intel panel — tracks observed enemy behaviour and narrows possible identities.
🤖 Computer Opponent
- 🧠AI opponent added — evaluates board position, territory control, and unit threat values.
- 🪂AI uses parachute deploy, Scout scanning, and Engineer disarm tactically.
- 🔀AI uses occasional random redeployment to keep pressure unpredictable.
v1.1
January 2026
Launch
🚀 Initial Release
- ♟Core game — 30-unit roster across 16 types: General, Colonel, Major, Captain, Lieutenant, Warrant Officer, Staff Sergeant, Sergeant, Engineer, Private, Airborne Captain, Airborne Warrant Officer, Scout, Assassin, Mine, and Flag.
- 🌊River board — 20 × 19 grid with a river at row 9 and three crossing bridges.
- 🎲Auto-placement — strategic random setup option for both players.
- ⚔Combat system — power-based resolution with Assassin and Airborne special overrides.
- 🎮Pass-and-play — two players on the same device with a hidden-hand screen between turns.
- 📱Fully playable in mobile browsers — no install required.