Outsmart, not just overpower
Higher rank wins most fights, but positioning, timing, and reading your opponent's patterns matter far more than raw force. A Private can win if the opponent steps into a Mine.
Insignia is a military strategy game where every enemy piece is a mystery until combat, every advance is a calculated risk, and every battle reveals only as much as the fog of war allows. Outsmart your opponent through deception, positioning, and nerve — not just firepower.
Insignia is inspired by classic rank-based war games, rebuilt with a sharper focus on fog of war, asymmetric special abilities, and tactical deception. You never see the full picture — you infer, probe, and pressure until the moment is right to strike.
Higher rank wins most fights, but positioning, timing, and reading your opponent's patterns matter far more than raw force. A Private can win if the opponent steps into a Mine.
When you lose a fight, you learn only that the enemy was stronger — not by how much. When you win, you reveal nothing. Knowledge is hard-earned and never given freely.
Choose NATO, Soviet, or PLA icon sets independently for each side. Each player can represent their preferred force, with rank names displayed in the chosen UI language.
Standard ranks are resolved by power. Special units each carry a rule that overrides the normal order — and the opponent won't know which pieces you have until it's too late.
Highest rank. Vulnerable only to the Assassin.
Second in command. Beats everything below it.
Senior officer. Commands the front line.
Solid mid-rank officer. Two bars.
Junior officer. Single bar.
Mid-tier NCO. Bars and pip.
Three chevrons with a rocker.
Three chevrons. Backbone of the squad.
Disarms adjacent mines remotely — stays in place. Cannot be destroyed by mines.
Lowest rank. Five per side — useful as cannon fodder and screen.
Parachutes up to 5 cells forward — once per game. Cannot attack on arrival.
Lighter airborne version. Same parachute rules, lower rank.
2 moves + 1 scan per turn. Reveals an adjacent enemy rank without combat. Cannot capture the Flag.
Kills the General on contact. Loses to every other rank.
Stationary trap. Destroys any attacker except the Engineer.
Stationary. Capture the enemy flag to win — or protect your own.
Insignia's rules are simple enough to learn in five minutes. The depth comes from what you don't know — and what your opponent thinks you don't know.
Winners see only that they won. Losers receive a minimum-power hint — enough to deduce a range, not a certainty. Mines and special abilities give nothing away at all.
Hills give defenders a power bonus. Forests hide units from Scout scanning. Mountains are impassable. A river divides the board, channelling assaults through three bridge points.
Runs entirely in the browser as a single file. Pass-and-play on one device or challenge the AI. Multilingual, three army icon styles, grid coordinates for precision navigation.
No account. No download. No setup. Open the game, choose your army style and language, deploy your pieces, and command. The enemy is already in position.