⚔ Tactical strategy  ·  hidden ranks  ·  fog of war

Command
the unknown.

Insignia is a military strategy game where every enemy piece is a mystery until combat, every advance is a calculated risk, and every battle reveals only as much as the fog of war allows. Outsmart your opponent through deception, positioning, and nerve — not just firepower.

16 Distinct unit types across ranks and special roles
2 modes Pass-and-play with a friend or take on the AI
6 languages English, Russian, French, German, Chinese, Ukrainian
About the game

A battlefield built on hidden information.

Insignia is inspired by classic rank-based war games, rebuilt with a sharper focus on fog of war, asymmetric special abilities, and tactical deception. You never see the full picture — you infer, probe, and pressure until the moment is right to strike.

🧠

Outsmart, not just overpower

Higher rank wins most fights, but positioning, timing, and reading your opponent's patterns matter far more than raw force. A Private can win if the opponent steps into a Mine.

🌫

Fog of war that means something

When you lose a fight, you learn only that the enemy was stronger — not by how much. When you win, you reveal nothing. Knowledge is hard-earned and never given freely.

🎖

Three distinct army styles

Choose NATO, Soviet, or PLA icon sets independently for each side. Each player can represent their preferred force, with rank names displayed in the chosen UI language.

How a match plays out

  • Deploy your 30 units in secret Place ranks, mines, airborne units, and your flag anywhere in your half — without revealing a single piece to your opponent.
  • Advance across a divided battlefield A river bisects the board with three bridges. Moving through them is fast; getting caught at the crossing is not. Hills and forests add further tactical texture.
  • Combat reveals just enough The winner sees only that they won. The loser learns the enemy outranked them — but not by exactly how much. Special abilities like Mines show nothing at all.
  • Use special units at the right moment Scouts reveal one adjacent enemy rank per turn (2 moves + 1 scan, cannot capture the Flag). Airborne units parachute up to five cells forward — once per game. Engineers disarm mines from adjacent cells without entering them. The Assassin defeats the General regardless of rank.
  • Break through and take the flag Eliminating every enemy unit is rarely the path to victory. Finding the flag — and reaching it before the opponent adapts — is.
The roster

Sixteen unit types. All hidden until engaged.

Standard ranks are resolved by power. Special units each carry a rule that overrides the normal order — and the opponent won't know which pieces you have until it's too late.

General

Highest rank. Vulnerable only to the Assassin.

Colonel

Second in command. Beats everything below it.

Major

Senior officer. Commands the front line.

Captain

Solid mid-rank officer. Two bars.

Lieutenant

Junior officer. Single bar.

Warrant Officer

Mid-tier NCO. Bars and pip.

Staff Sergeant

Three chevrons with a rocker.

Sergeant

Three chevrons. Backbone of the squad.

Engineer

Disarms adjacent mines remotely — stays in place. Cannot be destroyed by mines.

Private

Lowest rank. Five per side — useful as cannon fodder and screen.

Airborne Major

Parachutes up to 5 cells forward — once per game. Cannot attack on arrival.

Airborne Lieutenant

Lighter airborne version. Same parachute rules, lower rank.

Scout

2 moves + 1 scan per turn. Reveals an adjacent enemy rank without combat. Cannot capture the Flag.

Assassin

Kills the General on contact. Loses to every other rank.

Mine

Stationary trap. Destroys any attacker except the Engineer.

Flag

Stationary. Capture the enemy flag to win — or protect your own.

What makes it distinct

Tension through information, not complexity.

Insignia's rules are simple enough to learn in five minutes. The depth comes from what you don't know — and what your opponent thinks you don't know.

🌫

Combat fog of war

Winners see only that they won. Losers receive a minimum-power hint — enough to deduce a range, not a certainty. Mines and special abilities give nothing away at all.

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Terrain that matters

Hills give defenders a power bonus. Forests hide units from Scout scanning. Mountains are impassable. A river divides the board, channelling assaults through three bridge points.

🖥

Play anywhere, no install

Runs entirely in the browser as a single file. Pass-and-play on one device or challenge the AI. Multilingual, three army icon styles, grid coordinates for precision navigation.

Your orders are waiting.

No account. No download. No setup. Open the game, choose your army style and language, deploy your pieces, and command. The enemy is already in position.